Mario's exciting expedition will take him through many captivating and never before seen places. He decides to venture to his pad in order to find out from the knowledgeable Toad what he must do. If they don't, nobody will ever get the chance to wish upon a star ever again.įor once in his life, Mario feels helpless. It's written in the stars that Mario and some new friends must find and earn each piece of the Star Road in order to put it back together. Not only did the impact of the overgrown blade send Mario, Bowser, and Toadstool flying in differing directions for several miles, but it also annihilated the peaceful Star Road into shreds. Nobody saw it coming, but a huge, sharp looking sword with a face all of a sudden crashes through the roof of Bowser's headquarters. He then takes her to his living grounds in Bowser Keep. Bowser appears out of thin air once again and kidnaps the helpless Princess Toadstool (you're not surprised, are you?). While peacefully picking flowers in her garden on a bright, sunny day, the sky suddenly becomes dark as lightning bolts fill the sky. This was one of the best video game decisions that Jason ever made. For that reason, he began to nag Scott to hand over the controller. However, after watching Scott play the game for a few hours, his conscience kept on and kept on telling him that he was in the presence of greatness. Therefore, when Jason's older, uglier brother, Scott, wanted to drive to the local Movie Gallery and rent Super Mario RPG, Jason wasn't interested. He saw that playing RPGs required using some of his lazy brain he had always been a fan of faster, shorter games (especially platformers), but he didn't have the patience to become a fan of the vastly popular genre of role-playing games. You see, he had given the Zelda titles and a few other RPGs a shot, for about ten minutes. "īack in the blazingly arid days of the summer of '96 when the glorious Super Nintendo was reaching its end and the Nintendo 64 was right around the corner, Super Mario RPG showed its role-playing face to the world.Ī 15-year-old fool named Jason wasn't even interested in the game, even though he had enjoyed every past Mario game with the major exception of Mario is Missing. "Back in the blazingly arid days of the summer of '96 when the glorious Super Nintendo was reaching its end and the Nintendo 64 was right around the corner, Super Mario RPG showed its role-playing face to the world. When you compare to additions like Tuff E Nuff and Mario’s Super Picross, you really have to question the big N’s priorities.Super Mario RPG: Legend of the Seven Stars (SNES) review Yet despite all of the praise it has received, Nintendo still has not added it to the Super Nintendo’s online library of games. When you think about the fact it was released four months prior to the Nintendo 64’s release that is not all that bad, especially since the game received high praise from multiple media outlets. It currently is selling on some sites for as much as $149.99 (way above its original price of $74). The game was a technological masterpiece, and Square even got to use the same technology Rare did when they made Donkey Kong Country.ĭespite not being released in Europe and Australia until 2008, Super Mario RPG sold over 2 million units when it was released in Japan and North America in 1996. The game’s 32-megabit cartridge used the SA-1 chip, which allowed for more characters to be displayed on-screen because it had four times the processing power of the Super Nintendo’s CPU. To nobody’s surprise, fans went with Mario’s hammer and jump moves over him using a sword and magic attacks (seriously, imagine how weird that would’ve been).
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